Gamerly Musings

Where failed pitches go to shine.

Tag: GOTY 2013

Musings and Memories of 2013: Learning My Craft

Rather than a strict Game of the Year list, at Gamerly Musings I’ll be writing a series of  articles about the games that were most important to me, personally. The games will be roughly grouped together by themes, qualities, or learning experiences that they shared rather than offering awards based on genre or release platform, which I think works out rather nicely for highlighting some under-appreciated games that would never appear on a “best of 2013” list but deserve special recognition in their own right.

Reviewing and analyzing these three games – one good, one bad, and one somewhere in between – helped to develop my skills as a writer more than any other in 2013. Each of the games are very different, but in my effort to give them the reviews they deserved I grew as a writer. That could be growth in learning new techniques, refining old ones, or finding new perspectives through which to look at the games. Regardless of how it happened, all three of these games helped me learn my craft as a writer in 2013.

Gone Home

goty gone home

By the far the most challenging review I wrote in 2013 was the one I did for Gone Home. I already knew it was going to be something special, the 2012 IGF demo, just the demo, was my game of the year that year after all. And even just from that demo it was revelatory the way it used the environment to infer most of its story outside of Sam’s narrated journal entries. Even the “put back” mechanic, simple as it was, was a stroke of genius in depicting domestic exploration that didn’t devolve into ransacking the place. But most of all, it was Sam’s coming out story that sealed it. Sam’s story felt so true, but was told in such a distinctly game-y way, I still get chills thinking about it.

While playing Gone Home I felt like I was playing something important, a game that would become part of the essential literacy for game critics. The same feeling I got when first playing Bastion or Dark Souls, the feeling that it was a game people would continue to write about for years, dissecting it for every morsel of meaning.

And here I was supposed to review it? To be one of the first voices in that ongoing critical discussion? Yeah, I was a bit intimidated. Read the rest of this entry »

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Musings and Memories of 2013: Learning Humility

Rather than a strict Game of the Year list, at Gamerly Musings I’ll be writing a series of  articles about the games that were most important to me, personally. The games will be roughly grouped together by themes, qualities, or learning experiences that they shared rather than offering awards based on genre or release platform, which I think works out rather nicely for highlighting some under-appreciated games that would never appear on a “best of 2013” list but deserve special recognition in their own right.

The theme of this first post is “learning humility,” highlighting games that caught me off-guard or subverted my expectations in thrilling, surprising, and always humbling ways.

Call of Juarez: Gunslinger

Gunslinger goty

It seems that every year I’m going to be asked to review a game for which I have rock bottom expectations and ends up being one of the highlights of the year. Last year it was I Am Alive, which blew me away with its brutal survival mechanics and story, and this year that pleasant surprise came in the form of Call of Juarez: Gunslinger (which, coincidentally, both I Am Alive and Gunslinger were published by Ubisoft).

I already wrote a glowing review when it came out, so I won’t retread through all the reasons it is such an amazing game here, but even now at the end of the year it sticks out in my mind as easily one of the best gaming experiences I had in 2013. Read the rest of this entry »